![the colonists game bugs the colonists game bugs](http://cdn.akamai.steamstatic.com/steam/apps/677340/ss_bbfa118ff12f79d8e606376e1b6f097801bc3125.jpg)
![the colonists game bugs the colonists game bugs](http://cache.hackedfreegames.com/uploads/games/pictures/82S1U6TK0D1T.jpg)
Fixed storage yard still demanding resources after dismantling has started Additional tweaks to proc gen to reduce chances of getting inaccessible shaft mines Fixed shaft mines on random maps occasionally blocking each other Added 'Tiny' option to random map generation options Enabled deconstruction for buildings under construction Tweaks to some steep shoreline in campaign map 5 Made some fish more accessible on campaign map 8 Bots will now (mostly) return to a printer when their building or road is destroyed Source and destination buildings are now clickable on an individual resource's journey panel Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location Game no longer lets you draw paths over broken terrain that it can't autoadjust Fixed bakery, flour mill and harbour not having correct destruction models and effects Fixed incorrect idle message for road layer when they're waiting for resources Fixed input resource rates for buildings not being displayed correctly when building has a monument boost Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly Fixed expedition resources not showing on a harbour's 'en route' panels Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track Fixed monument boost not applying to workshops Fixed not being able to create a road over a flat section of train track Fixed sandbox games not being recognised as sandbox games
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Random map generation tweaks: a little more space around colony ship fixed bug where mountain mine could be located in invalid position in the sea a little more landing space on shorelines generally.